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Showhide client ip teamspeak12/29/2022 ![]() ![]() tSyncedMeta("TsLipSyncIdentifier", "John Doe") Javascript ClientĪlt.emitServer('tslipsync:identifierTransmission', 'John Doe') PlayerObject.SetSyncedMetaData("TsLipSyncIdentifier", "John Doe") Javascript Server In most cases the character name would work the best.įor example, if you would use the character name John Doe, you would then have to set one of your Teamspeak client properties (Nickname / Description) to "John Doe" and set this identifier on the corresponding player meta data in one of the following ways: C# Server ![]() To make the identification of alt:V player to Teamspeak client work, there has to be one information that is unique and is used on both sides. How does client identification work on both sides? This process will be repeated in a specified interval. Also the near by player will be informed that the player stopped talking. If so, it means the player stopped talking and will be informed in the same way he was before when he started talking. If the player of the current iteration couldn't be found in the talking clients list of Teamspeak, it will be checked if the player was talking before. The triggered client event will then just start the lips animation on the corresponding player model (pedal). The server also checks for all near by player and inform them as well about the talking player. If so, that means the player is talking right now and will be informed by the server through an emitted client event. Then a loop will go through every player on the alt:V server and checks if the player of the current iteration is in the list created before. It then puts all clients who are talking and in the right channel into a list. The resource uses the Teamspeak Query interface to retrieve all clients on the specified server. This is just a really simple way to add this feature to existing setups, where Teamspeak Plugins are used for the overall voice transmittance. ).Īlso worth to mention is, that there are probably overall better solutions performance-wise for synchronize the lips animation. ![]() For overall voice transmittance you have to use a Teamspeak plugin in addition (e.g. ![]() This resource only does the lips animation. When the client gets those information it starts and stops the lips animation on the corresponding player. It then gives this information further to each talking client and all near by players. This alt:V resource connects to a given Teamspeak server and queries in a specified interval which players are talking right now. #Showhide client ip teamspeak update#If you checkout and compile the source, please make sure to also update the alt:V assembly references with nuget to make the resource work with the current alt:V version. GTA5 - alt:V - Teamspeak LipSync IMPORTANT Possible values: Any FontAwesome icon : fa-user, fa-circle-o. Possible values: xsmall, small, medium, large, xlarge Possible values: align-left or align-rightĭefault value: Depending on module position: if bottom-right or top_right : align-right, else : align-left The refresh interval of queries (in seconds). The following properties can be configured: Optionĭefault value: 9987 (Default TeamSpeak3 voice port)ĭefault value: 10011 (Default TeamSpeak3 query port) ![]()
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